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My little blacksmith shop vr
My little blacksmith shop vr




  1. #My little blacksmith shop vr how to
  2. #My little blacksmith shop vr upgrade

my poor explanations and rambling aside - The point remains this is still very very early access, and that its just not setup or ready for VR yet. For all I know it could be the engine/package entirely - The optium engine choice that Dasius wanted/could obtain or whatever. I don't know exactly why the engine or game doesn't like the VR portion being fully disabled, game-side. If Dasius and the volunteers ever decide to try and convert what they have into a fresh slate, and try to start that fresh slate without the option active in the first place - it's possible Dasius might be able to disable the part without issue.īut again. It's possible that because the part was active in designing the first versions of MLBSS - which I imagine it was without Dasius knowing - I dunno what the actual reason it can't be disabled is - but, if it was active when the game was first made, and that has only been built onto since - The game likely assumes it is necessary for function, even if its not. While its present, like I said, its not coded into the game itself - afaik it doesn't have anything set up to be presented in VR or interacted with in vr-controls. I personally have never had MLBSS interact with Steam, myself. Dasius has mentioned elsewhere that issues occur with the finish/packaging when they try to disable it, so it's left enabled and if you /do/ have steamVR enabled/installed/whatever - to disable it, steam, or what not - before play sessions. You could also look at asset store, for Megafiers or a similar mesh warping thing, but even with that you will have a hard time with so many other things you'd need to do, so I recommend looking at skinned meshes, and possibly blendshapes for a starter approach.Yes its been mentioned before that the particular engine used /is/. Stuff like using signed distance fields, or high res voxels are all expensive to execute and don't go well with typical VR applications without considerable optimisation expertise.īut a rigged skinned mesh or even a collection of blendshapes would give you a limited and useful way to deform things. Changing the shape or structure of objects in 3D is entering expert territory, where if you have to ask then you're probably not going to do it.

my little blacksmith shop vr

all things to consider and learn, but ultimately if you're looking for it being easy, it isn't. If you wanted something more complicated or realistic you enter "this costs a ton of money, will you pay an expert for it?" territory as the complexity will grow enormously along with dev time, VR performance and so on. This is as performant as your skill will allow. You would want to keep a copy of the original mesh so when you move positions of verts, you know the original shape for reference so things don't get too far away from the original.

#My little blacksmith shop vr how to

For this to work, you want to learn how to access the vertices. Then, having taken the treasure, I took the time to go back the way I came.

my little blacksmith shop vr

The one of deep darkness is completely black, while the one of flashing light is completely white. It must be the counterpart to the Jewel of Deep Darkness. Smacking ore veins with my hands will be sooo satisfying. What came out of the treasure chest was a Jewel of Flashing Light.

#My little blacksmith shop vr upgrade

Battle in the Time Chamber to test your creations as you progress through levels, and build your character as you upgrade your equipment. Mine materials, buy equipment, build your arsenal by crafting more and more powerful blades.

my little blacksmith shop vr

Im actually planning to eventually buy an HTC Vive, as it is currently one of the most popular VR systems alongside PSVR and the Rift. Master Bladesmith is a unique RPG game that blends VR action and progression. you could get dirty and go for mesh manipulation. VR support A topic by Travis16 created Views: 501 Replies: 2. Ne crystallit on ns secret esineit siell koitin ite googlettaa mit niill voi tehd en oikein saanu selville kunnolla. This is the highest performing and easiest option.Ģ. JOP th saattaisi toimia jopa VR varsin hyvin mutta ainoo ongelma on liikkuminen. you could make the bit of metal a skinned mesh and rig it so whenever you hammer a part, you can rotate a bone (a transform) in the skinned mesh hierarchy, or scale it a little to get a desired simple deformation.

my little blacksmith shop vr

2 possible options for those new to dev in Unity:ġ.






My little blacksmith shop vr